Comments

Log in with itch.io to leave a comment.

Basically, I like the concept! And the moths moving onto new light squares is quite charming. But it could do with a bit more polish, and it feels like the pace is quite slow; even after a reset I found I was having to grind in similar places.

Some more detailed suggestions:
- Make the language clearer. 
"Refill speed" vs "refill rate" was a bit confusing, so perhaps "refill speed" vs "light frequency" would be better?
The "moth speed" upgrade increases the moth's movement speed, but using the bell to "speed up your moths" actually boosts their light absorbtion. Again, unclear.
Label the multiplers: the colours are very clear, but when you first start the game there are also three unexplained, unlabelled 1s. Better to write Prestige: 1, Rebirth: 1... I still don't know what the blue 1 is!!

- For the AUTO mode button, bright orange is off and dark green is on. It's counter-intuitive; make it bright when it's on, and grey/dark colour when it's off.

- Please explain in the tutorial overlay what the turbo button does, because I still haven't figured it out. Is it an on/off toggle like auto mode, or one-off effect?

- The interface looks a bit like a basic Powerpoint presentation. It does the job but would hugely benefit from more design work.

- Only my opinion but when you have 25/25 moths filling all the squares, so that they don't move around anymore, it's actually more boring because there's nothing happening on the screen. Perhaps having 20 maximum is better, so that they still scurry around?

Great start, hope you stick with game development! :)

"simple idle game" lol

(+2)

The game REALLY needs a flashing lights warning, or a visual aid toggle to disable lamp colors.

slow