Simple Loot Idle
Simple Loot Idle is a clicker game to equip your hero with the better loot items you get from killing monsters. Sell loot which is worse and get some money to upgrade your hero. Become the strongest warrior in the world!
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.2 out of 5 stars (11 total ratings) |
Author | denisolenison |
Genre | Role Playing |
Tags | Abstract, Clicker, Idle, Incremental, Simple |
Comments
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not a bad game could be better tho but at the same time I can tell it was ment to only be simpl
Hey I have a question about a game I'm making and I just wanted to know if there are any good game engines out there that don't require a download sadly most do but one engine I've found is Construct.
loads very slow
I took a very idle approach, so it was a while before hitting this, but i did enjoy. nice
Love the game, completed it first day it was out, but keep coming back, would love to see more progress and upgrades, would love to see this fully fleshed out with more to do. Well done
Tried to get as far as possible without prestiging. Managed to make it pretty far, and could go farther but it is extremely tedious at this point. Looking forward to future updates.
Simple Loot Idle Gameplay
Lots of fun. I second the idea for an auto equip upgrade
very good, would be ideal if there was an auto equip upgrade.
auto equip would make the game full idle, and you would basicly come back and have millions levels of equipment more
Nice, simple game. Took me less than 24 hrs to get all upgrades maxed out, but it was fun. I only had to prestige one time. Hope there will be more in the future.
an auto equpi better gear would be nice
Would be helpfull if color of gear got explained so see where upgrading might be worth it
Its obviously WOW themed, Common, Uncommon, Rare, Epic, etc...
And what color better?
i presume white, green, blue, purple, orange, and red with white as worst and red as best
That same color scheme (common, uncommon, rare) has been around a LOT longer than WOW, they 'borrowed' it the same way a lot of other games have from other games that were around a lot longer than WOW. I am not sure who was the first, but that basic scheme has been in MMO type games for at least 15 years before WOW came out, going back to some of the text based MUDs (Multi-User Dungeons) of the mid to late 1990s
a while later, i have managed to max out all the upgrades before my first reset. why? i have no idea!
Do you mean without dying/restarting or is there some prestige mechanic, if so how does one reset?
You have to hit stage 50 to unlock prestige, I think.
there is a prestige mechanic, and it appears around stage 70 or so, maybe earlier
I believe it starts when you defeat level 50, a P in a blue square appears in the upper right section of the combat area and need to click on it 5 times to prestige. It resets you back to level 1 and gives an XP & Gold bonus to your next run, the minimum level you need to defeat goes up to be able to prestige again. If you wait and defeat more levels, the bonus you get will also increase. Not sure of exact scaling rate, but the next prestige will become available roughly 5 levels (based on highest level defeated).
So the longer you wait until you prestige, the better your bonus will be, but the higher you will need to go before you can prestige again. I am currently prestiging around combat level 275, I have only prestiged about 10 times total, my XP & Gold bonus is around x63.
wow, even without resetting, i can get pretty far!
All I need is auto-equip!
How can I see stats of the equipped loot and what are the background colors of the loot?
Also how about left click = equip, right click = sell?
pretty sure the stats of your loot and your actual stats are exactly the same thing, so just look in the middle of the screen
Def is being affected by two items while HP is level dependent and there seems to be some non-linearity in it. Having Lvl1, 100 HP and equipping a 78 HP plate brings you to 175 HP.